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Howard - Human Companion in Gloom & Havoc

This past few weeks I've been working in a personal project called 'Gloom & Havoc'.
The idea is to create artwork for a game set in a Lovecraftian universe.
Howard is the human character that is enslaved for the main creatures and he is (gameplay wise), the mechanics to help the team with the passive upgrades (better healing, damage etc.)

Character Sheet

Character Sheet

Concept phase. Brainstorming some crazy ideas

Concept phase. Brainstorming some crazy ideas

More details on the 2 forms that I thought would be better match for this character

More details on the 2 forms that I thought would be better match for this character

Sketching Howard

Sketching Howard

Face design with and without facial hair and some expressions

Face design with and without facial hair and some expressions

A few poses for the possible ingame animations

A few poses for the possible ingame animations

A clean-up lineart

A clean-up lineart

Values work

Values work

Keycolors

Keycolors

Final design and presentation in Gloom & Havoc

Final design and presentation in Gloom & Havoc